Originally posted by (User Above)
In response to the message from Dermott i would have to agree on the ludicrous interfaces of certain CAD systems and the almost vertical cliff-face type learning curve involved. The technology exist to Utilise the graphics engines developed by software companies and the need to speed up the process of creating 3D representations in a short space of time. This would greatly enhance client presentations and although not as intricate and detailed as an indepth structural 3D perspective it shows what is being developed in a short space of time and fairly realistically.
I have to say at this point that my dissertation is delving into this field and not a lot of information is available on it. This is a great help as it adds one perspective to my research, the others are more to do with architects assisting in the design of suchs large complex games, as consultants, if you will or in a more hands on approach as visual designers. The other aspect i am trying to look at is the demystifying of architecture through the computer game principle, interactive, informative, challenging, and graphically & aesthetically beautiful. The added bonus being that it doesnt exist only in the mind of the designer. If anyboby has any more aspects of research on this topic i would be glad of intuitive suggestions. its about time that architects expanded from their hibernation and inflitrate more markets and industry.